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Touring Car Championship
Drivers β’ Teams β’ Standings β’ Race Results
View ChampionshipTOURING CAR CHAMPIONSHIP
Official NLSC Touring Car Championship Hub
CHAMPIONSHIP STANDINGS
NLSC Touring Car Championship
| POS | DRIVER | PTS |
|---|---|---|
| Driver standings will appear here once championship results are available. | ||
| POS | TEAM | PTS |
|---|---|---|
| Team standings will appear here once championship results are available. | ||
RACE RESULTS
NLSC Touring Car Championship
Loading published resultsβ¦
CHAMPIONSHIP CALENDAR
NLSC Touring Car Championship | 2026β2027
Loading published calendarβ¦
DRIVERS & TEAMS
NLSC Touring Car Championship | Official Season Roster
π OFFICIAL DRIVERS
| NO. | DRIVER | NATIONALITY | TEAM |
|---|---|---|---|
| Official driver roster will be revealed once registrations and team allocations are finalized. | |||
π OFFICIAL TEAMS
| TEAM | DRIVER 1 | DRIVER 2 | PTS |
|---|---|---|---|
| The 10 official teams and their driver allocations will be revealed once the championship lineup is finalized. | |||
SPORTING REGULATIONS
NLSC Touring Car Championship | 2026β2027
Official Championship Sporting Regulations
1.0 PURPOSE
1.1 These regulations govern official NLSC Touring Car Championship sessions unless a published event bulletin states otherwise. The championship promotes close, fair, competitive TCR-style racing. Hard racing is expected; dirty racing is not.
2.0 DRIVER ELIGIBILITY, REGISTRATION AND TEAMS
2.1 Competitors must be NLSC community members, enter under their registered identity, use the approved vehicle specification, review race briefings and obey race officials. Ignorance of the rules is not a defence.
2.2 The intended grid is 20 drivers in 10 teams of two. Each of the five approved car models is allocated to two separate teams, with two drivers on each team: four entries per model. Team registration and vehicle allocation procedures: TBD.
2.3 Driver substitutions are not permitted under the inherited V8 policy unless a formal championship amendment changes that rule. Drivers are expected to compete under their registered entries throughout the season.
3.0 ELIGIBLE VEHICLES AND BALANCE OF PERFORMANCE
3.1 Approved models: 2018 Audi RS3; 2020 Honda Civic; 2021 Hyundai Elantra; 2018 Volkswagen Golf; 2017 Vauxhall Astra. Both drivers on a team must use their team's allocated model.
3.2 Officials may correct demonstrable BoP imbalances and must announce changes before the affected round. Restricted components may not change after qualifying begins without authorization. No model changes during an event after qualifying without official approval.
4.0 DRIVER ASSISTS AND EQUIPMENT
4.1 Official lobby settings determine permitted assists. Controller and wheel drivers compete together. Personal camera, force-feedback and accessibility settings are unrestricted unless they exploit unintended game behaviour.
5.0 RACE WEEKEND FORMAT
5.1 Each round consists of practice, qualifying, Race 1 (Sprint), a reverse-grid reset, and Race 2 (Feature). Only Race 1 has a qualifying session.
5.2 The official scheduled session times are: practice 7:00β7:40 PM EST (40 minutes); intermission 7:40β7:45 PM (5 minutes); qualifying 7:45β7:55 PM (10 minutes); grid preparation 7:55β8:00 PM (5 minutes); Race 1 Sprint 8:00β8:20 PM (20-minute green-flag target); intermission and reverse-grid reset 8:20β8:30 PM (10 minutes); Race 2 Feature 8:30β9:10 PM (40-minute green-flag target).
5.3 Race 1 is scheduled to start at 8:00 PM EST and Race 2 at approximately 8:30 PM EST. The timetable is a target: formation laps, caution periods, game operations and delays may push actual start and finish times later.
5.4 One full formation/pace lap precedes each race and does not count against its 20- or 40-minute green-flag racing target. Race-specific lap counts will be selected to approximate these targets and published before each round.
5.5 Fuel consumption and tire wear are set to 1.0x. The pace speed, green-flag release signal, weather and other lobby settings will be confirmed in the event bulletin.
6.0 QUALIFYING
6.1 Qualifying sets the Race 1 grid. Drivers on out laps, in laps or slow laps must give reasonable room to drivers on flying laps. Deliberate interference may be penalized. Forza's lap validation ordinarily governs valid laps, subject to steward review of exploits.
7.0 RACE STARTS AND FULL PACE LAP
7.1 Drivers assemble in the official grid order and complete one full pace lap before the racing start. No passing, erratic speed changes, excessive weaving or brake checking. Race control will announce the pace speed, formation, start point and start signal.
7.2 Any driver gaining an advantage before the designated green-flag point may be penalized.
8.0 SPRINT RACE 2 FULL REVERSE GRID
8.1 After Race 1, all classified finishers are placed in complete reverse order for the Race 2 grid. If all 20 finish, Race 1 P20 starts Race 2 P1 and Race 1 P1 starts P20.
8.2 Any Race 1 DNF is a mechanical retirement and starts behind every Race 1 finisher, regardless of when the driver retired. If several drivers DNF, those drivers are ordered by their original Race 1 qualifying positions, with the better qualifier ahead.
8.3 The Race 1 order used to construct the Race 2 grid is the official order after applicable steward decisions and penalties. Any driver disqualified from Race 1 will be classified as a mechanical retirement for Race 2 grid placement. Disqualified drivers remain eligible to compete in Race 2 and must start behind all classified Race 1 finishers. Drivers unable to start Race 2 are also treated as mechanical retirements for grid classification purposes but do not occupy a starting position if they cannot participate. Where multiple drivers are classified as mechanical retirements, their starting positions are determined by their original Race 1 qualifying positions, with the better qualifier ahead.
9.0 GENERAL DRIVING STANDARDS
9.1 Drivers must make reasonable efforts to avoid contact. Touring-car rubbing does not authorize deliberate pushing, using opponents as brakes, forcing cars off track or gaining positions through contact.
9.2 Drivers with significant overlap must leave reasonable racing room. Overtaking must be controlled; unsafe dive-bombs may be penalized. One defensive move is permitted; reactive second moves and intentional brake checking are prohibited.
10.0 CONTACT AND RESPONSIBILITY
10.1 Stewards consider overlap, lines, corner geometry, speed, control, available room, avoidability, damage and advantage. Not every contact is penalized. Officials may classify an event as a racing incident or assign responsibility.
11.0 REDRESSING POSITIONS
11.1 A driver who gains a position through avoidable contact or an illegal pass should voluntarily return it when safe. Returning a place may mitigate but does not automatically erase responsibility.
12.0 TRACK LIMITS
12.1 Forza's track-limit system is the primary guide. Repeated or deliberate exploitation may be punished even if the game does not issue a penalty. Drivers may not gain or retain an unfair advantage off circuit.
13.0 REJOINING
13.1 A driver who spins or leaves the circuit must rejoin predictably and safely, without forcing approaching traffic into evasive action. Unsafe rejoins may attract significant penalties.
14.0 PIT LANE AND MANDATORY PIT STOP
14.1 Each driver must complete one valid mandatory pit stop during Race 1 and a separate valid mandatory pit stop during Race 2. Stops do not carry over between races.
14.2 Only a pit stop completed under green-flag racing conditions counts toward the mandatory requirement. A stop made during a Safety Car period does not count, whether for damage repairs, tires, fuel or any other service.
14.3 Pit lane remains open under Safety Car unless Race Control explicitly closes it. Drivers may pit for repairs or service during caution, but must still make a qualifying green-flag mandatory stop after racing resumes.
14.4 Pit stops during a formation lap do not count. Pit entry and exit must be predictable and comply with designated routes, merge lines and instructions from Race Control.
14.5 If a race finishes under Safety Car without a reasonable green-flag opportunity for an affected driver to meet the requirement, Race Control may authorize a waiver. Such exceptions must be applied consistently and communicated. The specific validity checks and missed-stop penalties will be announced before Round 1.
14.6 All mandatory pit stops will be monitored by race stewards to ensure compliance with the championship's pit-stop regulations.
15.0 DAMAGE AND RETIREMENT
15.1 All championship races will use Full Simulation damage settings. A damaged car may continue only if it can be driven safely. Drivers unable to proceed should pit or retire. A Race 1 DNF is treated as mechanical retirement for Race 2 grid placement.
16.0 BLUE FLAGS, TRAFFIC AND MULTI-CAR INCIDENTS
16.1 Lapped drivers must not intentionally impede leaders and should facilitate a safe pass when reasonably possible. The overtaking driver remains responsible for a safe move. Drivers approaching incidents must slow and avoid avoidable additional contact.
17.0 SAFETY CAR PROCEDURE
17.1 The following Safety Car procedure applies to Touring Car races unless superseded by a published safety bulletin.
17.2 A Safety Car may be deployed when an incident involving two or more drivers results in vehicle damage. The Safety Car enters, travels at a maximum of 50 mph, collects the overall leader, and the field forms behind in running order. No overtaking unless instructed.
17.3 The caution consists of a collection lap, one full Safety Car lap, and a restart lap. Near the end of the restart lap, the Safety Car sends the in-game "Good Luck" quick-chat message, signalling drivers to form staggered restart positions at 50 mph. The Safety Car enters the pits; drivers remain at 50 mph without passing. Racing resumes when the leader crosses the start/finish line.
18.0 CONNECTION ISSUES AND RACE RESTARTS
18.1 Major pre-race lobby problems or widespread opening-lap disconnects may justify a rebuild or restart. An individual disconnect is ordinarily a mechanical retirement. Race restarts are reserved for major game, lobby, setting or administrative failures, not ordinary incidents. Officials have final restart authority.
19.0 INCIDENT REPORTING AND STEWARD REVIEWS
19.1 Reports should identify drivers, lap, corner/location, circumstances and any video/replay evidence. Insufficiently supported complaints may be declined. Drivers must not retaliate or argue publicly while a review is pending.
SERIES INFORMATION
NLSC Touring Car Championship | 2026β2027
π CHAMPIONSHIP OVERVIEW
The NLSC Touring Car Championship brings close, competitive touring car racing to Forza Motorsport. Featuring a field of 20 drivers across 10 teams, the championship emphasizes racecraft, strategy, consistency and fair competition.
ποΈ RACE FORMAT
Each championship round features two races: a 20-minute Sprint Race followed by a 40-minute Feature Race.
Qualifying determines the Sprint starting grid. The Feature uses a full reverse grid based on the official Sprint results, with mechanical retirements and disqualifications placed behind classified finishers.
Both races include one full formation lap and a mandatory green-flag pit stop.
π CARS & TEAMS
The championship features five approved touring car models:
- 2018 Audi RS3
- 2020 Honda Civic
- 2021 Hyundai Elantra
- 2018 Volkswagen Golf
- 2017 Vauxhall Astra
Each model is represented by two teams, with two drivers per team. All cars compete under the championship's Balance of Performance regulations.
π CHAMPIONSHIP CALENDAR
The championship consists of nine rounds, held on Saturdays, with a scheduled break for Christmas.
View the Championship Calendar β
β±οΈ RACE WEEKEND SCHEDULE
All times are listed in Eastern Time.
- 7:00 PM β Practice begins
- 7:40 PM β Intermission
- 7:45 PM β Qualifying
- 7:55 PM β Grid preparation
- 8:00 PM β Sprint Race
- 8:20 PM β Intermission and reverse-grid reset
- 8:30 PM β Feature Race
- 9:10 PM β Scheduled finish
π SPORTING REGULATIONS
All competitors are required to follow the official NLSC Touring Car Championship Sporting Regulations.
Read the Official Regulations β
π JOIN THE CHAMPIONSHIP
Interested in competing? Join the NLSC Motorsports community on Discord for registration announcements, championship updates and race information.
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